Speed is a celestial body stat that (as is implied) determines how quickly a move will reach its destination. This stat is displayed next to a double triangle “Fast-Forward” icon in the information pane.
The Speed icon, with the celestial bodies stat value displayed alongside.
The base speed of a celestial body is determined by the space-type where the planet has spawned. It does not change across lower or higher levels.
The base speed for all celestial bodies (except for Quasars, which have half speed) within the game is 75 (though, this may be different depending upon the round configuration), and is then increased dependent upon the “Time Factor” of the round being played (a time factor of 5x, for example, will increase the base Speed by 5x, so 75 becomes 375).
In some rounds (namely, DFDAO’s Arena), the Speed multiplier may be set to different values.
For more advanced players, you may wish to take a look at the exact values of a round by using the following in the console:
df.contractConstants.defaultSpeed[i] // where i = celestial body level #
In the game, there is currently four space types. Each successive tier of space will have celestial bodies which spawn with a higher multiplier of their base Speed.
Left to Right (multiplier): Dead Space (x2), Deep Space (x1.5), Space (x1.25), Nebula (x1)