| Date | Milestone | Blockchain Platform | Core Modification | contracts |
|---|---|---|---|---|
| 2023 Jul | Dark Forest Ares v0.1.1 | AltLayer Rollup | 1. Introduced Four New Artifacts: Fire Link, Ice Link, Stellar Shield, and Avatar. |
**Ice Link**: Freezes two connected planets.
**Fire Link**: Unfreezes planets affected by Ice Link.
**Stellar Shield**: Blocks a single rapid cannon attack when activated.
**Avatar**: Changes the planet’s appearance upon activation.
Enabled Artifact Purchases: Players can now acquire artifacts through an in-game purchasing system.
Implemented Cooldown Mechanisms: Both artifact purchases and activations now have cooldown periods to ensure balanced gameplay. | | | 2023 Nov | Dark Forest Ares v0.1.2 | Redstone Testnet | 1. Introduced the Pink Bomb: When deployed, the Pink Bomb creates a destructive pink circle, annihilating all planets within its radius.
Enhanced ZK Circuit: The system now enables central planets in the universe to reach higher levels while concealing their exact coordinates.
Adjusted Ranking Mechanics: Players who claim planets closer to the universe’s center will attain higher rankings. | | | 2024 May | Dark Forest Ares v0.1.3 | Redstone Mainnet | 1. Introduced the Kardashev Artifact: When activated, this artifact creates a blue circle, allowing planets within its range to instantly transfer energy and silver to the central planet, enabling rapid resource mobilization.
Implemented Core Economic Features: Players can now purchase planets, artifacts, and skins, laying the foundation for the in-game economy.
Introduced the Bounty System: Players can now attack designated planets to claim bounties set by sponsors, adding strategic depth to combat. | https://explorer.redstone.xyz/address/0xA0e198CBD1B5f8749F57Aa8d60a8660d23B96957 | | 2024 Aug | Dark Forest Ares v0.1.4 | Redstone Mainnet | 1. Introduced the Union System: Players within a union can now send energy to support each other, fostering cooperation and strategic alliances.
Implemented a Dynamically Shrinking Inner Radius: This mechanic prevents top players from rapidly capturing the universe’s center, ensuring a more balanced and competitive game pace. | https://explorer.redstone.xyz/address/0x962847b239b1103D4C8B4eb67Bc663aC32a6aeb7 | | 2024 Oct | Dark Forest MUD v0.1.1 | Redstone Mainnet | 1. Migrated Core Gameplay to the MUD Engine: Key mechanics from Dark Forest—including different space types, five planet types, and the basic silver mining system—have been successfully integrated into the MUD engine.
Introduced the Tick Rate System: The game speed can now be dynamically adjusted, enhancing flexibility and strategic depth. | https://explorer.redstone.xyz/address/0x3aB26A1CF79e5B30F39e8C53dad4627Fa6384a60 | | 2024 Nov | Dark Forest MUD v0.1.2 | Redstone Mainnet | 1. Optimized Artifact Introduction: Implemented a module within the MUD engine architecture for rapid artifact integration, introducing four key artifacts: Pink Bomb, Bloom Filter, Wormhole, and PhotoId Cannon.
Introduced Guild System: Players can now form guilds where members can send energy to support each other, fostering teamwork and strategic collaboration.
Account Delegation Feature: Introduced account delegation, allowing players to delegate in-game actions to others, enhancing flexibility and convenience.
Developed Sophon AI with Langchain: Integrated Sophon AI to introduce and explain game rules, enhancing the onboarding experience. | https://explorer.redstone.xyz/address/0x803A8182f2A2f0dabFd06C77C97d5703ce28D8e9 | | 2025 Apr | Dark Forest MUD v0.1.3 | Base Mainnet | 1. Introduced cross-round artifacts, allowing players to withdraw relics from previous universes into their own accounts and later deposit them into new universes for continued use.
Added an assistive AI system: players can share information about planets within a selected square region along with their intended goals, and the AI will analyze the data and return executable commands. With user authorization, these commands can be sent directly to the blockchain via the client API.
Improved user experience by replacing the previous command-line–style interactions with a more user-friendly onboarding process, and by adding engaging background music. | https://base.blockscout.com/address/0x83F67792A72B0b2dF543318162362f71376c08af | | 2025 Jul | Dark Forest MUD v0.1.4 | Base Mainnet | We updated the junk mechanism so that players can only own a fixed maximum number of planets. This prevents large disparities between veteran and new players and improves overall fairness across the universe.
We also adjusted the parameters of artifacts, further optimizing their combinations based on their different functionalities. | https://base.blockscout.com/address/0x8ca92169D44a17857C88dDCde0FF1215d7C3E18A | | 2025 Aug | Dark Forest Redux | Optimism Mainnet | It faithfully recreates the classic Dark Forest v0.5 experience. | https://explorer.optimism.io/address/0x43F7602c746ddd1CA562061a0E76BBC9fe01266E
| | 2025 Oct | Dark Forest Punk v0.1.1 | Optimism Mainnet | 1. Planets generate biome attributes based on perlin noise. Based on these biomes, we introduced 11 new types of materials. Players can transport materials between planets and send them into spacetime rips to earn scores. These materials will be used to build the technology tree in the future.