Background

Defense is a celestial body stat which reduces or amplifies how much “damage” offensive moves of energy deal when reaching their destination.

https://s3.amazonaws.com/charm.public/user-content/6fead3ac-9c1c-4b11-b11d-14d566ffec77/74da6a39-3157-4234-bb29-2ddea6ca22cf/Defense-Stat.png

The Defense icon, with the celestial bodies stat value displayed alongside.


Base Defense

Unlike other stats in the game, the Defense of a celestial body decreases across higher tier space types and higher level bodies. However, the decrease doesn’t follow a set function. Instead, the levels of celestial bodies have been lumped into “tiers”:

https://miro.medium.com/max/700/1*YFCfSUyqWhn8FynEh7Gc3A.png

The base Defense for each tier (though, this may be different depending upon the round configuration).

For more advanced players, you may wish to take a look at the exact values of a round by using the following in the console:

df.contractConstants.defaultDefense[i] // where i = celestial body level #

Round Multiplier

In some rounds (namely, DFDAO’s Arena), the Defense multiplier may be set to different values.